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Stylized God of War

Honours Project

This environment was the creative aspect of my honours research which explored the expressive abilities of realistic art styles vs stylized art styles. The environment is a stylized recreation of God of War's, 'Realm Control Room'. 

 

High poly assets created using ZBrush, low poly using Blender. Retopology, unwrapping and texturing using 3D-Coat. Built in Unreal.

 

Special thanks to Matheus Carreirão Cantanhede for the particle effects, you can find his portfolio here.

 

Tri-Count of full environment: 195,991

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